Databoo is a game about how we perceive, use and share our data in the digital environment.
The goal is to create a simulation of the web experience, thereby raising questions about how we act as web users, data producers and data consumers and how (if even) we perceive ourselves as such. An important dimension of this experience is to explore how aware we are of the fact that the data we share constitute the bits and pieces which make up our user profiles and thus produce a version of ourselves that, while often indiscernible to us, defines, classifies, affects and, ultimately, produces us. |
In Databoo, players are asked to fill in a form with seemingly innocent questions about personal preferences like their favorite game, food or sports team. Before submitting their answers, players have the opportunity to read the game’s privacy policy, but once they click on ‘submit’, there is no turning back; the data don’t belong (solely) to the player anymore, they now have a life of their own.
Following the submission of their answers and after leaving the Databoo stand, players can be tracked and targeted by cookies. They are approached by ‘spooky cookies’, performed by members of our team in physical space, who advertise products based on the answers given by the players.*
The disentanglement of the web strings that connect our data to a vast and insatiable pool which serves and promotes interests that we are most of the time unaware of brings into light data privacy issues.
Following the submission of their answers and after leaving the Databoo stand, players can be tracked and targeted by cookies. They are approached by ‘spooky cookies’, performed by members of our team in physical space, who advertise products based on the answers given by the players.*
The disentanglement of the web strings that connect our data to a vast and insatiable pool which serves and promotes interests that we are most of the time unaware of brings into light data privacy issues.
Do players pay attention to the existence of the game’s privacy policy?
And if so, do they really care about what it states? Do players fully understand how their data will be used after they submit their forms? Databoo uses, Databoo produces, Databoo consumes. Come to play and be out-played by your own data! |
Specs:
Duration: The submission of the form consists of a few very simple questions. It requires approximately ten minutes to be completed and submitted. Space: The forms will be provided and submitted through electronic devices (3 Databoo members with phones and tablets), thus, the players will be standing around an ‘infopoint’. So, a few square metres would suffice. *NOTE: The information that the players submit will not be used for any other purpose and it will be deleted right after the game. Designers: Marilena Drymioti, Erasmus University Rotterdam Antonios Koukouladakis, Panteion University Mariana Manousopoulou, University of Athens Alexandros Papageorgiou, University of Thessaly Giorgos Smyrnaios, Hellenic Open University |