Data & PowerTHEME
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The 3rd PSL on Data & Power took place between 21-31 August, 2019, in Makrinitsa.
PSL 2019 explored how the production, tracking,mining,manipulation, sorting and categorization of data through algorithmic procedures has emerged as an increasingly dominant mode of political regulation, capitalist exploitation, identity formation, cultural expression and knowledge generation. The experiment - the creation of a Serious Game - led to the creation of three games designed by the cohort and staged/played in Makrinitsa on August 30, 2019. The organizers of PSL 2019: Penelope Papailias, Petros Petridis, Christina Mitsopoulou, Pantelis Probonas, George Mantzios, Constantinos Diamantis. The following team-taught seminars were presented by PSL 2019 faculty: Virality and Memeification: Affective Networks in the Metaverse Penelope Papailias & Mitsos Bilalis (University of Thessaly) Platform Capitalism Athina Karatzogianni (University of Leicester) & Petros Petridis (University of Thessaly) Algorithmic Sociality Sandra Robinson (Carlteton University) & Robert Seyfert (University of Duisburg-Essen) | ||||||
EXPERIMENT |
Echo/locations: Soundwalks in MakrinitsaThe experiment for PSL 2019 was the creation of a serious game, related to the theme of Data& Power. The cohort participated in a methodological workshop, run by Petros Petridis, George Mantzios and Penelope Papailias, to prepare for the experiment, which was staged in Makrinitsa as a public event on August 30, 2019.
The three games, collected under the title "Why so Serious? A game", were subsequently re-played on two occasions: at the Games and Learning Alliance/ Serious Games Society GALA Conference in Athens in November 2019 and at the Viz - Laboratory for Visual Culture in Athens in January 2020 as part of the exhibit Playing Ground curated by Automatic Transmission. PROMPT: Drawing inspiration from open source movement, user listservs, music and video file sharing, social networking, and especially online and offline gaming subcultures, the methodological workshop aspired to involve players as gamers whose embodied interactions within a gamespace generate real-time feedback that actively shapes the parameters of that space as a domain of collaborative knowledge production. This workshop explored the implications of moving from content orientation to problem orientation in research design and knowledge production. Along these lines, the working hypothesis of the workshop was that collaborative laboratory-oriented research, centered around an open-ended and re-enactable public experiment, could interface theory and practice in and as the development of an interactive game space. Among the topics we considered were: Anthropology of games and gaming, Procedural Rhetoric, Gamification, Gamespace. |
EXPERIMENT
EVENTS
PEOPLE
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Organisers
Penelοpe Papailias George Mantzios Pantelis Probonas Christina Mitsopoulou |
Cohort
Cécile Bayard İlker Çayla Guillermo Collado Wilkins Marilena Drymioti Ismini Gatou Barbara Giovanelli Nanuka Iashvili Tasos Karadedos Antonios Koukouladakis Eirini Lazaridou Jacob Henry Leveton Mariana Manousopoulou Kelly Mulvaney Alexandros Papageorgiou Panagiota Pozoglou Tiara Roxane Nicholas Smith George Smyrnaios Eftychia Vardouli |
Faculty
Mitsos Bilalis Athina Karatzogianni Penelope Papailias Petros Petridis Sandra Robinson Robert Seyfert |
CO-ORGANISED WITH THE SUPPORT OF
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